เกมwolfenstein®: the new orderเข้าไม่ได้ทำไงดีครับโหลดจากepic games

กระทู้คำถาม
GL_NV_texture_rectangle                 GL_NV_texture_rectangle_compressed      
GL_NV_texture_shader                    GL_NV_texture_shader2                   
GL_NV_texture_shader3                   GL_NV_transform_feedback                
GL_NV_transform_feedback2               GL_NV_uniform_buffer_unified_memory     
GL_NV_vertex_array_range                GL_NV_vertex_array_range2               
GL_NV_vertex_attrib_integer_64bit       GL_NV_vertex_buffer_unified_memory      
GL_NV_vertex_program                    GL_NV_vertex_program1_1                 
GL_NV_vertex_program2                   GL_NV_vertex_program2_option            
GL_NV_vertex_program3                   GL_NV_viewport_array2                   
GL_NV_viewport_swizzle                  GL_NVX_conditional_render               
GL_NVX_linked_gpu_multicast             GL_NV_gpu_multicast                     
GL_NVX_gpu_multicast2                   GL_NVX_progress_fence                   
GL_NVX_gpu_memory_info                  GL_NVX_multigpu_info                    
GL_NVX_nvenc_interop                    GL_NV_shader_thread_group               
GL_NV_shader_thread_shuffle             GL_KHR_blend_equation_advanced          
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview                        
GL_OVR_multiview2                       GL_SGIS_generate_mipmap                 
GL_SGIS_texture_lod                     GL_SGIX_depth_texture                   
GL_SGIX_shadow                          GL_SUN_slice_accum                      
GL_WIN_swap_hint                        WGL_EXT_swap_control                    
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_buffer_storage
---using GL_ARB_debug_output
Free vram: 3253.91MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
OpenCachedPagesFile: generated\pagefiles\_vmtr_v25_256_C.pages
WARNING: idVirtualTexture::SetSource: Couldn't open 'generated\pagefiles\_vmtr_v25_256_C.pages'
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WolfNewOrder_x64.exe @ 0xa6ed6513(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6e6c0bb(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6e6bf5d(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa68a18e3(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6883c1a(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa656adde(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa676132b(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6eaded2(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
KERNEL32.DLL @ 0x5d907034(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x5e542651(  ) +  bytes () : RtlUserThreadStart(  )
FATAL ERROR: Couldn't open vmtr page file 'generated/pagefiles/_vmtr_v25_256_C.pages'
Dumped console text to C:\Users\Admin\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_06-04-2022__11-49-22am.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
FATAL ERROR: Couldn't open vmtr page file 'generated/pagefiles/_vmtr_v25_256_C.pages'
***************************

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