GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast
GL_NVX_gpu_multicast2 GL_NVX_progress_fence
GL_NVX_gpu_memory_info GL_NVX_multigpu_info
GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview
GL_OVR_multiview2 GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_buffer_storage
---using GL_ARB_debug_output
Free vram: 3253.91MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
OpenCachedPagesFile: generated\pagefiles\_vmtr_v25_256_C.pages
WARNING: idVirtualTexture::SetSource: Couldn't open 'generated\pagefiles\_vmtr_v25_256_C.pages'
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WolfNewOrder_x64.exe @ 0xa6ed6513( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6e6c0bb( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6e6bf5d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa68a18e3( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6883c1a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa656adde( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa676132b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6eaded2( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
KERNEL32.DLL @ 0x5d907034( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x5e542651( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: Couldn't open vmtr page file 'generated/pagefiles/_vmtr_v25_256_C.pages'
Dumped console text to C:\Users\Admin\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_06-04-2022__11-49-22am.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
FATAL ERROR: Couldn't open vmtr page file 'generated/pagefiles/_vmtr_v25_256_C.pages'
***************************
เกมwolfenstein®: the new orderเข้าไม่ได้ทำไงดีครับโหลดจากepic games
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast
GL_NVX_gpu_multicast2 GL_NVX_progress_fence
GL_NVX_gpu_memory_info GL_NVX_multigpu_info
GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview
GL_OVR_multiview2 GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_buffer_storage
---using GL_ARB_debug_output
Free vram: 3253.91MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
OpenCachedPagesFile: generated\pagefiles\_vmtr_v25_256_C.pages
WARNING: idVirtualTexture::SetSource: Couldn't open 'generated\pagefiles\_vmtr_v25_256_C.pages'
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WolfNewOrder_x64.exe @ 0xa6ed6513( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6e6c0bb( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6e6bf5d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa68a18e3( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6883c1a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa656adde( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa676132b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa6eaded2( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
KERNEL32.DLL @ 0x5d907034( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x5e542651( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: Couldn't open vmtr page file 'generated/pagefiles/_vmtr_v25_256_C.pages'
Dumped console text to C:\Users\Admin\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_06-04-2022__11-49-22am.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
FATAL ERROR: Couldn't open vmtr page file 'generated/pagefiles/_vmtr_v25_256_C.pages'
***************************