ขอถามผู้รู้หน่อยค่ะ เราจะต้องแปลเนื้อหาต่อไปนี้ แต่สงสัยว่ามันคือเรื่องอะไรหรือค่ะ เกมรึเปล่า? แล้วโดยเฉพาะคำว่า quest , performance , และ The collector จะแปลว่าอะไรถึงจะถูกค่ะ
รบกวนใครก็ได้ช่วยชี้ทางสว่างให้หน่อยค่ะ
ขอบคุณล่วงหน้านะค่ะ
<p>«Claustrophobia» — is a story about your experience, about the opportunity to test yourself in something new and go beyond the usual framework. We are proud to be the first in Russia created a nationwide network of quests in reality, and that in each of our quest you will live a unique history. Researching and developing entertainment formats, we have created a performance "The Collector", which was the first adventure, combining a live action, the quest items and the psychological techniques that enhance the experience of participants, immersing them in the plot.</p>
<p>By May 2015 we've opened 84 quests and 1 performance in Russia, Europe and the United States; 97 quests and 8 performances are being developed. This means that we have come up with nearly 200 unique script. A variety of puzzles, riddles and puzzles are impossible to count.</p>
<p>Let's go back into the recent past (by the way, in some of our quests you can go through a similar experience). The format of quests in reality - is came out the monitor quests 90s genre escape the room. The player is looking for a way out of the room, using the means at hand and combining them guessing various riddles.</p>
<p>In "Claustrophobia" everything is happening in reality, and all that you see before you, you can touch, move, once used in the game (but preferably not broken, do not uproot from the floor, walls, ceiling, and so on - this remind you to be sure before the game). After 60 minutes, your team gets indoors. If one hour of the passage of the quest was not enough, the door is still open, but in this case, do not expect us to honor and cool bracelet winners.</p>
<p>The first quests in reality appeared simultaneously in Japan and Hungary. Fresh idea sparked interest among outdoor enthusiasts and occupied a niche in the market of entertainment, but the implementation was "crude" and not enough thought out. Therefore when creating quests and performances under the brand "Claustrophobia" focuses on ... In fact special attention is paid to every detail. After all that you left us full of emotion everything is important. Script level puzzles, their uniqueness, nice room design, original legend and manufacturability.</p>
ถามผู้รู้ โดยเฉพาะด้านเกม
รบกวนใครก็ได้ช่วยชี้ทางสว่างให้หน่อยค่ะ
ขอบคุณล่วงหน้านะค่ะ
<p>«Claustrophobia» — is a story about your experience, about the opportunity to test yourself in something new and go beyond the usual framework. We are proud to be the first in Russia created a nationwide network of quests in reality, and that in each of our quest you will live a unique history. Researching and developing entertainment formats, we have created a performance "The Collector", which was the first adventure, combining a live action, the quest items and the psychological techniques that enhance the experience of participants, immersing them in the plot.</p>
<p>By May 2015 we've opened 84 quests and 1 performance in Russia, Europe and the United States; 97 quests and 8 performances are being developed. This means that we have come up with nearly 200 unique script. A variety of puzzles, riddles and puzzles are impossible to count.</p>
<p>Let's go back into the recent past (by the way, in some of our quests you can go through a similar experience). The format of quests in reality - is came out the monitor quests 90s genre escape the room. The player is looking for a way out of the room, using the means at hand and combining them guessing various riddles.</p>
<p>In "Claustrophobia" everything is happening in reality, and all that you see before you, you can touch, move, once used in the game (but preferably not broken, do not uproot from the floor, walls, ceiling, and so on - this remind you to be sure before the game). After 60 minutes, your team gets indoors. If one hour of the passage of the quest was not enough, the door is still open, but in this case, do not expect us to honor and cool bracelet winners.</p>
<p>The first quests in reality appeared simultaneously in Japan and Hungary. Fresh idea sparked interest among outdoor enthusiasts and occupied a niche in the market of entertainment, but the implementation was "crude" and not enough thought out. Therefore when creating quests and performances under the brand "Claustrophobia" focuses on ... In fact special attention is paid to every detail. After all that you left us full of emotion everything is important. Script level puzzles, their uniqueness, nice room design, original legend and manufacturability.</p>